Danganronpa trigger happy havoc

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We see this in games about war, games about revenge, games about politics and even games about relationships - whether through mechanics or cutscene philosophising, the conflict is always perceivable to the player.

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If the essence of drama is conflict, then the most dramatic of games will always revolve around the diametric opposition of two key ideals, and the supporters of those ideals rallied together on each side.